﻿using UnityEngine;
using UnityEditor;

public class ResTypeFilter 
{
    public static string Config = "Config";
    public static string ScriptableObject = "ScriptableObject";
    public static string Prefabs = "Prefabs";
    public static string Materials = "Materials";
}

public class ExtensionFilter
{
    public static string Meta = ".meta";
    public static string Xlsx = ".xlsx";
    public static string Space = "";
}